Website powered by

Divided Skies - Vehicle Concept Art

I had 4 weeks to design vehicles for a 3rd-person Ace-Combat-like game that a dev team was making at university. The game is still in its ideation stage so many things were unclear. That's why I tried designing as many aspects of the vehicles as possible. The game is about poor vs rich in the near 2100s so I had to create aircraft from each faction.

Hoverbike model sheet. Since the main character is from the poor faction, the vehicle had to have a more custom-made/stiched-together look.

Hoverbike model sheet. Since the main character is from the poor faction, the vehicle had to have a more custom-made/stiched-together look.

In-game mock-up. I would have loved to make a mock-up for the police aircraft as well but couldn't due to time constraints.

In-game mock-up. I would have loved to make a mock-up for the police aircraft as well but couldn't due to time constraints.

ICO law enforcement vehicle - model sheet. The biggest challenge was combining solar punk with hard edges to achieve a more threatening look and stay within the art direction simultaneously.

ICO law enforcement vehicle - model sheet. The biggest challenge was combining solar punk with hard edges to achieve a more threatening look and stay within the art direction simultaneously.

There were meant to be traffic vehicles in the game and this truck was one of the final designs chosen for them.

There were meant to be traffic vehicles in the game and this truck was one of the final designs chosen for them.

Colour variations or the enemy vehicle.

Colour variations or the enemy vehicle.

Exploration sketches.

Exploration sketches.

Early enemy vehicle sketches.

Early enemy vehicle sketches.

Early player vehicle sketches.

Early player vehicle sketches.

quick 3D block-outs I made with Maya.

quick 3D block-outs I made with Maya.

Truck concept

Truck concept

Traffic vehicle concept.

Traffic vehicle concept.

Thumbnails

Thumbnails

Thumbnails

Thumbnails