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Hollow Healer - Character Concept Art

One of the biggest animation projects I've worked on at Chase A Cloud in collaboration with Tongal, S.G. Blaise and Lilac Grove Entertainment. My roles - vis dev, storyboarding, character layout, character design, and VFX design.
*King Lucero's face was designed by Sava Komitski, original armor concept by Micol Ganzerli.
In my line of work, we often have to bring the client's pre-existing characters to life, but this time we had to create the characters based on written descriptions, and as such, we had a lot of room for experimentation. These are some of my character concepts from the project. King Lucero was my main focus, and I had a lot of fun with him in particular because I love hard-surface design, and the bulky sci-fi armor aesthetic. What can I say, I am a huge Starcraft and Warhammer 40K fan. Making that armor turn-around by hand was a big challenge for me. Special thanks to the Chase A Cloud team for their guidance and for bringing this massive artwork to life.

King Lucero's face was designed by Sava Komitski, original armor concept by Micol Ganzerli.

King Lucero's face was designed by Sava Komitski, original armor concept by Micol Ganzerli.

Archgodess face design by Micol Ganzerli.

Archgodess face design by Micol Ganzerli.