One of the biggest animation projects I've worked on at Chase A Cloud in collaboration with Tongal, S.G. Blaise and Lilac Grove Entertainment. My roles - vis dev, storyboarding, character layout, character design, and VFX design.
*King Lucero's face was designed by Sava Komitski, original armor concept by Micol Ganzerli.
In my line of work, we often have to bring the client's pre-existing characters to life, but this time we had to create the characters based on written descriptions, and as such, we had a lot of room for experimentation. These are some of my character concepts from the project. King Lucero was my main focus, and I had a lot of fun with him in particular because I love hard-surface design, and the bulky sci-fi armor aesthetic. What can I say, I am a huge Starcraft and Warhammer 40K fan. Making that armor turn-around by hand was a big challenge for me. Special thanks to the Chase A Cloud team for their guidance and for bringing this massive artwork to life.